#include <input.h>
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| SpikeBase (double dt, const pugi::xml_node &node, std::unique_ptr< InputValue::Base > value, unsigned int popSize, unsigned int *spikeQueuePtr, unsigned int *hostSpikeCount, unsigned int *hostSpikes, PushCurrentSpikesFunc pushCurrentSpikes) |
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void | injectSpike (unsigned int neuronID) |
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void | uploadSpikes () |
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| Base (double dt, const pugi::xml_node &node, std::unique_ptr< InputValue::Base > value) |
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bool | shouldApply (unsigned long long timestep) const |
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void | updateValues (double dt, unsigned long long timestep, std::function< void(unsigned int, double)> applyValueFunc) const |
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virtual | ~Base () |
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virtual void | apply (double dt, unsigned long long timestep)=0 |
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◆ PushCurrentSpikesFunc
typedef void(* SpineMLSimulator::Input::SpikeBase::PushCurrentSpikesFunc) () |
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◆ SpikeBase()
SpineMLSimulator::Input::SpikeBase::SpikeBase |
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double |
dt, |
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const pugi::xml_node & |
node, |
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std::unique_ptr< InputValue::Base > |
value, |
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unsigned int |
popSize, |
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unsigned int * |
spikeQueuePtr, |
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unsigned int * |
hostSpikeCount, |
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unsigned int * |
hostSpikes, |
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PushCurrentSpikesFunc |
pushCurrentSpikes |
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) |
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◆ injectSpike()
void SpineMLSimulator::Input::SpikeBase::injectSpike |
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unsigned int |
neuronID | ) |
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◆ uploadSpikes()
void SpineMLSimulator::Input::SpikeBase::uploadSpikes |
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The documentation for this class was generated from the following files: