#include <inputValue.h>
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virtual | ~Base () |
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virtual void | update (double dt, unsigned long long timestep, std::function< void(unsigned int, double)> applyValueFunc)=0 |
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◆ ~Base()
virtual SpineMLSimulator::InputValue::Base::~Base |
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inlinevirtual |
◆ Base()
SpineMLSimulator::InputValue::Base::Base |
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unsigned int |
numNeurons, |
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const pugi::xml_node & |
node |
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) |
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protected |
◆ getNumNeurons()
unsigned int SpineMLSimulator::InputValue::Base::getNumNeurons |
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const |
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inlineprotected |
◆ getTargetIndices()
const std::vector<unsigned int>& SpineMLSimulator::InputValue::Base::getTargetIndices |
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const |
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inlineprotected |
◆ update()
virtual void SpineMLSimulator::InputValue::Base::update |
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double |
dt, |
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unsigned long long |
timestep, |
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std::function< void(unsigned int, double)> |
applyValueFunc |
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pure virtual |
The documentation for this class was generated from the following files: