#include <networkClient.h>
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| NetworkClient () |
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| NetworkClient (const std::string &hostname, unsigned int port, unsigned int size, DataType dataType, Mode mode, const std::string &connectionName) |
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| ~NetworkClient () |
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bool | connect (const std::string &hostname, unsigned int port, unsigned int size, DataType dataType, Mode mode, const std::string &connectionName) |
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bool | receive (std::vector< double > &buffer) |
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bool | send (const std::vector< double > &buffer) |
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◆ DataType
Enumerator |
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Analogue | |
Events | |
Impulses | |
◆ Mode
◆ NetworkClient() [1/2]
SpineMLSimulator::NetworkClient::NetworkClient |
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◆ NetworkClient() [2/2]
SpineMLSimulator::NetworkClient::NetworkClient |
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const std::string & |
hostname, |
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unsigned int |
port, |
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unsigned int |
size, |
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DataType |
dataType, |
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Mode |
mode, |
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const std::string & |
connectionName |
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) |
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◆ ~NetworkClient()
SpineMLSimulator::NetworkClient::~NetworkClient |
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◆ connect()
bool SpineMLSimulator::NetworkClient::connect |
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const std::string & |
hostname, |
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unsigned int |
port, |
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unsigned int |
size, |
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DataType |
dataType, |
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Mode |
mode, |
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const std::string & |
connectionName |
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) |
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◆ receive()
bool SpineMLSimulator::NetworkClient::receive |
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std::vector< double > & |
buffer | ) |
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◆ send()
bool SpineMLSimulator::NetworkClient::send |
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const std::vector< double > & |
buffer | ) |
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The documentation for this class was generated from the following files: