#include <inputValue.h>
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| | External (double dt, unsigned int numNeurons, const pugi::xml_node &node) |
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| virtual void | update (double dt, unsigned long long timestep, std::function< void(unsigned int, double)> applyValueFunc) final |
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| std::vector< double >::iterator | getBufferBegin () |
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| std::vector< double >::iterator | getBufferEnd () |
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| virtual | ~Base () |
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◆ External()
| SpineMLSimulator::InputValue::External::External |
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double |
dt, |
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unsigned int |
numNeurons, |
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const pugi::xml_node & |
node |
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) |
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◆ getBuffer()
| std::vector<double>& SpineMLSimulator::InputValue::External::getBuffer |
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inlineprotected |
◆ getBufferBegin()
| std::vector<double>::iterator SpineMLSimulator::InputValue::External::getBufferBegin |
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inline |
◆ getBufferEnd()
| std::vector<double>::iterator SpineMLSimulator::InputValue::External::getBufferEnd |
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inline |
◆ getSize()
| unsigned int SpineMLSimulator::InputValue::External::getSize |
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const |
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inlineprotected |
◆ update()
| void SpineMLSimulator::InputValue::External::update |
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double |
dt, |
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unsigned long long |
timestep, |
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std::function< void(unsigned int, double)> |
applyValueFunc |
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) |
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finalvirtual |
◆ updateInternal()
| virtual void SpineMLSimulator::InputValue::External::updateInternal |
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inlineprotectedvirtual |
The documentation for this class was generated from the following files: